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Epic Sentry

The Pyro

The Pyro is a mumbling pyromaniac of indeterminate origin who has a burning passion for all things fire related. The Pyro appears to be insane and delusional, living in a utopian fantasy world known as Pyroland.

The Pyro specializes in fighting enemies at close range using a homemade Flame Thrower. Enemies set on fire suffer from afterburn and take additional damage over time, allowing the Pyro to excel at hit-and-run tactics. Due to the Flamethrower’s short range, the Pyro is weaker at longer ranges and relies heavily on ambushing and taking alternate routes to catch opponents off-guard.

Although categorized as an offensive class, the Pyro also brings some utility to the battlefield. The Pyro’s compression blast, for example, can deflect enemy projectiles, extinguish burning teammates, and forcibly reposition any enemy, including one under the effects of an invincibility-granting Ubercharge.

Because enemies hit by fire are visibly ignited, the Pyro is the best class for Spy-checking, as even a small puff of flames can nullify the effectiveness of the Spy’s Cloak and disguise.

The Pyro wears an asbestos-lined suit that provides protection from the afterburn of other Pyros and all flame-related weaponry. Although it does not provide any resistance to direct damage from flame throwers, flare guns or explosions. The three incendiary grenades on the Pyro's character model are purely cosmetic and cannot be used.


· Ambush enemies to catch them in the short range of your Flamethrower. Use corners to your advantage; however, be sure that the nozzle of the Flamethrower isn't visible from around the corner.

· Don't approach enemies head-on; they will notice you and use your short range to their advantage.

· Your Flamethrower chews up a lot of ammo. Pick up fallen ammo to refill your supply.

You can often set enemies on fire and retreat, leaving them to die from the afterburn.

TF2C Weapons:

The Pyro Has No TF2C Weapons.