| Entity |
Status |
| Portals |
WorksSome occasional crashes when placing/walking through them though. |
| Player |
WorksViewmodel grabbing is buggy. |
| Turrets |
Works |
| Regular cubes (and their skins) |
Works |
| Cube buttons |
Works |
| Reflection cube |
Works |
| Sphere/Ball |
Works |
| Catapult |
Works |
| Sphere/Ball button |
Works |
| Pedestal button |
Works |
| Laser emitter |
Almost Works |
| Laser catcher |
Works |
| Catapult |
Works |
| Light bridge |
WIP - Projector works |
| Gels |
WorksWorks without Blobulator (What renders gels in P2) |
| env_player_viewfinder (Used in CO-OP for the cameras) |
Works |
| filter_player_held |
Works |
| func_portalled |
Not implemented |
| info_coop_spawn |
Works |
| info_landmark_entry & info_landmark_exit |
Works |
| info_paint_sprayer |
Works |
| info_placement_helper |
Works |
| info_player_ping_detector |
Not implemented |
| info_target_personality_sphere |
Not implemented |
| linked_portal_door |
Works |
| logic_coop_manager |
Works |
| logic_timescale |
Works |
| npc_personality_core |
Works |
| npc_wheatley_boss |
Works |
| paint_sphere |
Works |
| point_changelevel |
Works |
| point_futbol_shooter |
Works |
| point_laser_target |
Works |
| point_survey (Seems increadibly useless, low priority) |
Not implemented |
| portalmp_gamerules |
Works |
| prop_indicator_panel |
Works |
| prop_linked_portal_door |
Works |
| prop_monster_box |
Works |
| prop_paint_bomb |
Works |
| prop_testchamber_door |
Works |
| prop_tractor_beam |
Mostly Works |
| prop_under_button |
Works |
| prop_under_floor_button |
Works |
| trigger_paint_cleanser |
Works |
| trigger_ping_detector |
Works |
| trigger_playerteam |
Works |
| vgui_mp_lobby_display |
Not implemented |