Entity |
Status |
Portals |
WorksSome occasional crashes when placing/walking through them though. |
Player |
WorksViewmodel grabbing is buggy. |
Turrets |
Works |
Regular cubes (and their skins) |
Works |
Cube buttons |
Works |
Reflection cube |
Works |
Sphere/Ball |
Works |
Catapult |
Works |
Sphere/Ball button |
Works |
Pedestal button |
Works |
Laser emitter |
Almost Works |
Laser catcher |
Works |
Catapult |
Works |
Light bridge |
WIP - Projector works |
Gels |
WorksWorks without Blobulator (What renders gels in P2) |
env_player_viewfinder (Used in CO-OP for the cameras) |
Works |
filter_player_held |
Works |
func_portalled |
Not implemented |
info_coop_spawn |
Works |
info_landmark_entry & info_landmark_exit |
Works |
info_paint_sprayer |
Works |
info_placement_helper |
Works |
info_player_ping_detector |
Not implemented |
info_target_personality_sphere |
Not implemented |
linked_portal_door |
Works |
logic_coop_manager |
Works |
logic_timescale |
Works |
npc_personality_core |
Works |
npc_wheatley_boss |
Works |
paint_sphere |
Works |
point_changelevel |
Works |
point_futbol_shooter |
Works |
point_laser_target |
Works |
point_survey (Seems increadibly useless, low priority) |
Not implemented |
portalmp_gamerules |
Works |
prop_indicator_panel |
Works |
prop_linked_portal_door |
Works |
prop_monster_box |
Works |
prop_paint_bomb |
Works |
prop_testchamber_door |
Works |
prop_tractor_beam |
Mostly Works |
prop_under_button |
Works |
prop_under_floor_button |
Works |
trigger_paint_cleanser |
Works |
trigger_ping_detector |
Works |
trigger_playerteam |
Works |
vgui_mp_lobby_display |
Not implemented |