//--------------------------------------------------// //-- New-Old Weapons Pack! - Weapon Sound Scripts --// //--------------------------------------------------// // // Heya! This is a script file that I wouldn't recommend editing unless you want to change the Sound Scripts of one of my weapons for.. some reason. // This file controls "Sound Scripts" - which Source games use as a proxy by which to call sounds if you want more control over them (also because they don't accept raw .wav files most of the time) // // If you want to add some new weapon sounds - perhaps for your own weapons, I'd recommend adding a new precache entry to the "game_sounds_manifest.txt" // That's all I have to say, thumb through this file if you want. // // Weapons are vaguely ordered in the order of implementation - for obvious reasons of me adding onto this file each time I add new stuff. // There might be some scrapped stuff in here. It's whatever, I generally just leave them here on the off chance I return to them, even for funsies. // //------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------// // ------------------------------------------------------------------------------------ // // AA Gun // ------------------------------------------------------------------------------------ // "Weapon_AAGun.ClipEmpty" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/aagun_empty.wav" } "Weapon_AAGun.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/aagun_shoot.wav" } "Weapon_AAGun.FireCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/aagun_shoot_crit.wav" } "Weapon_AAGun.WindUp" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/aagun_wind_up.wav" } "Weapon_AAGun.WindDown" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/aagun_wind_down.wav" } // ------------------------------------------------------------------------------------ // // Righteous Bison // ------------------------------------------------------------------------------------ // "Weapon_Bison.Misfire" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_94dB" "wave" ")weapons\bison_main_shot.wav" } // ------------------------------------------------------------------------------------ // // SPIT FIRE // ------------------------------------------------------------------------------------ // "Weapon_SpitFire.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons\shotgun_incendiary_shoot.wav" } "Weapon_SpitFire.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons\shotgun_incendiary_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // HWG Machine Gun // ------------------------------------------------------------------------------------ // "Weapon_MachineGun.ClipEmpty" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/machinegun_empty.wav" } "Weapon_MachineGun.Spin" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/machinegun_spin.wav" } "Weapon_MachineGun.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/machinegun_shoot.wav" } "Weapon_MachineGun.FireCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/machinegun_shoot_crit.wav" } "Weapon_MachineGun.WindUp" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/machinegun_wind_up.wav" } "Weapon_MachineGun.WindDown" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/machinegun_wind_down.wav" } // ------------------------------------------------------------------------------------ // // Slappers (Hot Hand) // ------------------------------------------------------------------------------------ // "Weapon_Slap.Draw" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1.0" "wave" ")weapons\slap_draw.wav" } "Weapon_Slap.HandHitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons\slap_hit_world1.wav" "wave" ")weapons\slap_hit_world2.wav" } "Weapon_Slap.HandHit" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1" "pitch" "90,100" "rndwave" { "wave" ")weapons/slap_hit01.wav" "wave" ")weapons/slap_hit02.wav" "wave" ")weapons/slap_hit03.wav" "wave" ")weapons/slap_hit04.wav" "wave" ")weapons/slap_hit05.wav" "wave" ")weapons/slap_hit06.wav" "wave" ")weapons/slap_hit07.wav" "wave" ")weapons/slap_hit08.wav" "wave" ")weapons/slap_hit09.wav" } } // ------------------------------------------------------------------------------------ // // TOOL GUN // ------------------------------------------------------------------------------------ // "Weapon_ToolGun.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "pitch" "90,105" "rndwave" { "wave" ")weapons/toolgun_shoot.wav" "wave" ")weapons/toolgun_shoot2.wav" } } "Weapon_ToolGun.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "pitch" "90,105" "rndwave" { "wave" ")weapons/toolgun_shoot_crit.wav" "wave" ")weapons/toolgun_shoot_crit2.wav" } } // ------------------------------------------------------------------------------------ // // FRYING PAN // ------------------------------------------------------------------------------------ // "TFPlayer.DoubleDonk" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_85dB" "wave" ")player\doubledonk.wav" } // ------------------------------------------------------------------------------------ // // JARATE // ------------------------------------------------------------------------------------ // "Sniper.JarateToss" { "channel" "CHAN_VOICE" "volume" "1.0" "soundlevel" "SNDLVL_95dB" "rndwave" { "wave" "vo/sniper_JarateToss01.wav" "wave" "vo/sniper_JarateToss02.wav" "wave" "vo/sniper_JarateToss03.wav" } } // ------------------------------------------------------------------------------------ // // Engi Revolver // ------------------------------------------------------------------------------------ // "Weapon_EngiRevolver.Draw" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1.0" "wave" ")weapons\draw_six_shooter.wav" } "Weapon_EngiRevolver.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "rndwave" { "wave" ")weapons/revolver_engi_shoot1.wav" "wave" ")weapons/revolver_engi_shoot2.wav" "wave" ")weapons/revolver_engi_shoot3.wav" "wave" ")weapons/revolver_engi_shoot4.wav" "wave" ")weapons/revolver_engi_shoot5.wav" "wave" ")weapons/revolver_engi_shoot6.wav" } } "Weapon_EngiRevolver.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "rndwave" { "wave" ")weapons/revolver_engi_shoot_crit1.wav" "wave" ")weapons/revolver_engi_shoot_crit2.wav" } } // ------------------------------------------------------------------------------------ // // SCATTER GUN DOUBLE // ------------------------------------------------------------------------------------ // "Weapon_DoubleBarrel.WorldReload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1.0" "wave" ")weapons/scatter_gun_double_worldreload.wav" } // ------------------------------------------------------------------------------------ // // DM GRENADE LAUNCHER // ------------------------------------------------------------------------------------ // "Weapon_GrenadeLauncherDM.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/grenade_launcher_dm_shoot.wav" } "Weapon_GrenadeLauncherDM.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/grenade_launcher_dm_shoot_crit.wav" } "Weapon_GrenadeLauncherDM.DrumLoad" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_74dB" "volume" ".4" "wave" ")weapons/grenade_launcher_dm_drum_load.wav" } "Weapon_GrenadeLauncherDM.Cock_Back" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" ")weapons/grenade_launcher_dm_cock_back.wav" } "Weapon_GrenadeLauncherDM.Cock_Forward" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" ")weapons/grenade_launcher_dm_cock_forward.wav" } // ------------------------------------------------------------------------------------ // // SYRINGEGUN BLEED // ------------------------------------------------------------------------------------ // "Weapon_MP40_Bleed.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/mp40_bleed_shoot.wav" } "Weapon_MP40_Bleed.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/mp40_bleed_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // SNIPERRIFLE MINICRIT // ------------------------------------------------------------------------------------ // "Weapon_WA2K_Marker.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/wa2k_marker_shoot.wav" } "Weapon_WA2K_Marker.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/wa2k_marker_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // BOX O' CABERS // ------------------------------------------------------------------------------------ // "Weapon_Crate.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/crate_drink_throw.wav" } "Weapon_Crate.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/crate_drink_throw_crit.wav" } "Weapon_Crate.DrinkGet" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".4" "wave" ")weapons/crate_drink_get.wav" } "Weapon_Crate.DrinkBurp" { "channel" "CHAN_VOICE" "volume" "1.0" "soundlevel" "SNDLVL_95dB" "rndwave" { "wave" "weapons/crate_drink_burp.wav" "wave" "weapons/crate_drink_burp2.mp3" "wave" "weapons/crate_drink_burp3.mp3" } } "Weapon_Crate.Drink" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_95dB" "volume" "1" "wave" ")weapons/crate_drink.wav" } "Weapon_Crate.Draw" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" ")weapons/draw_crate.wav" } "Weapon_Null" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_20dB" "volume" "0.1" "wave" "misc/null.wav" } // ------------------------------------------------------------------------------------ // // QUICK FIX // ------------------------------------------------------------------------------------ // "TFPlayer.QuickFixInvulnerableOn" { "channel" "CHAN_STATIC" "volume" ".5" "soundlevel" "SNDLVL_86dB" "wave" ")player/quickfix_invulnerable_on.wav" } // ------------------------------------------------------------------------------------ // // STENGUN // ------------------------------------------------------------------------------------ // "Weapon_STENGun.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/stengun_shoot.wav" } "Weapon_STENGun.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/stengun_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // GAS PASSER // ------------------------------------------------------------------------------------ // "Pyro.TossCan" { "channel" "CHAN_VOICE" "volume" "1.0" "soundlevel" "SNDLVL_95dB" "rndwave" { "wave" "vo/pyro_headleft01.wav" "wave" "vo/pyro_headright01.wav" "wave" "vo/pyro_battlecry02.wav" } } // ------------------------------------------------------------------------------------ // // DISCIPLINE DEVICE // ------------------------------------------------------------------------------------ // "DisciplineDevice.SwingCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons\discipline_device_woosh_crit_01.wav" "wave" ")weapons\discipline_device_woosh_crit_02.wav" } } // ------------------------------------------------------------------------------------ // // SCOUT THROWABLE // ------------------------------------------------------------------------------------ // "Scout.TossMilk" { "channel" "CHAN_VOICE" "volume" "1.0" "soundlevel" "SNDLVL_95dB" "rndwave" { "wave" "vo/scout_stunballhit13.wav" "wave" "vo/scout_stunballhittingit02.wav" "wave" "vo/taunts/scout_taunts14.wav" } } // ------------------------------------------------------------------------------------ // // PISTOL KNIFE // ------------------------------------------------------------------------------------ // "Weapon_PistolKnife.Draw" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1.0" "wave" ")weapons\draw_pistol_knife.wav" } "Weapon_PistolKnife.DrawMovement" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1.0" "wave" ")weapons\draw_pistol_knife_movement.wav" } "Weapon_PistolKnife.Hit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_85dB" "volume" "1.0" "wave" ")weapons\pistol_knife_hit.wav" } // ------------------------------------------------------------------------------------ // // DETONATOR // ------------------------------------------------------------------------------------ // "Weapon_Firecannon.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "pitch" "95,105" "volume" "0.75, 0.8" "wave" ")weapons\firecannon_shoot.wav" } "Weapon_Firecannon.FireCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "pitch" "95,105" "volume" "0.75, 0.8" "wave" ")weapons\firecannon_shoot_crit.wav" } "Weapon_Detonator.FireCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "pitch" "95,105" "volume" "0.75, 0.8" "wave" ")weapons\flare_detonator_launch_crit.wav" } "Weapon_FlareGun.WorldReload_Alt" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".45" "wave" ")weapons/flaregun_worldreload_alt.wav" } // ------------------------------------------------------------------------------------ // // Derringer // ------------------------------------------------------------------------------------ // "Weapon_Derringer.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" // Changed recently as of v2.3.5 to have EXTREMELY sharp sound falloff. Only weapon that makes use of this. "volume" "0.85" "wave" ")weapons/derringer_shoot.wav" } "Weapon_Derringer.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" "0.85" "wave" ")weapons/derringer_shoot_crit.wav" } "Weapon_Derringer.WorldReload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_64dB" "volume" "0.85" "wave" ")weapons/derringer_worldreload.wav" } // ------------------------------------------------------------------------------------ // // CHAINSAW // ------------------------------------------------------------------------------------ // "Weapon_ChainSaw.Draw" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1.0" "wave" ")weapons/chainsaw_draw.wav" } "Weapon_ChainSaw.ClipEmpty" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/chainsaw_empty.wav" } "Weapon_ChainSaw.Rev" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/chainsaw_rev.wav" } "Weapon_ChainSaw.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/chainsaw_fire.wav" } "Weapon_ChainSaw.FireCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/chainsaw_fire_crit.wav" } "Weapon_ChainSaw.WindUp" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/chainsaw_wind_up.wav" } "Weapon_ChainSaw.WindDown" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/chainsaw_wind_down.wav" } // ------------------------------------------------------------------------------------ // // CROWBAR // ------------------------------------------------------------------------------------ // "Weapon_Crowbar_HL1.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "rndwave" { "wave" ")weapons/cbar_hl1_hit1.wav" "wave" ")weapons/cbar_hl1_hit2.wav" } } // ------------------------------------------------------------------------------------ // // FIRE HOSE // ------------------------------------------------------------------------------------ // "Weapon_FireHose.FireStart" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/fire_hose_start.wav" } "Weapon_FireHose.FireLoop" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/fire_hose_loop.wav" } "Weapon_FireHose.FireLoopCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/fire_hose_loop_crit.wav" } // ------------------------------------------------------------------------------------ // // AA12 // ------------------------------------------------------------------------------------ // "Weapon_AA12_Repeater.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/aa12_shoot.wav" } "Weapon_AA12_Repeater.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/aa12_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Glock 17 // ------------------------------------------------------------------------------------ // "Weapon_Glock.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/glock_fire.wav" } "Weapon_Glock.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/glock_fire_crit.wav" } // ------------------------------------------------------------------------------------ // // Bouncer Cyclops // ------------------------------------------------------------------------------------ // "Weapon_Cyclops.Shoot" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/grenade_cyclops_shoot.wav" } "Weapon_Cyclops.ShootCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/grenade_cyclops_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Jumper Noises Backport // ------------------------------------------------------------------------------------ // "BlastJump.Whistle" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_85dB" "volume" "0.8" "wave" "misc/grenade_jump_lp_01.wav" } // ------------------------------------------------------------------------------------ // // UMP-45 // ------------------------------------------------------------------------------------ // "Weapon_UMP45.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/ump45_shoot.wav" } "Weapon_UMP45.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/ump45_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // LEAD PIPE // ------------------------------------------------------------------------------------ // "Weapon_LeadPipe.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "rndwave" { "wave" ")weapons/pipe_hit_body1.wav" "wave" ")weapons/pipe_hit_body2.wav" "wave" ")weapons/pipe_hit_body3.wav" } } "Weapon_LeadPipe.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "rndwave" { "wave" ")weapons/pipe_hit_world1.wav" "wave" ")weapons/pipe_hit_world2.wav" } } // ------------------------------------------------------------------------------------ // // TTG GUNS // ------------------------------------------------------------------------------------ // "Weapon_TTGSamGun.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/bigkill_shoot.wav" } "Weapon_TTGSamGun.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/bigkill_shoot_crit.wav" } "Weapon_TTGMaxGun.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/lugermorph_shoot.wav" } "Weapon_TTGMaxGun.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/lugermorph_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // DEMO SWORD // ------------------------------------------------------------------------------------ // "Weapon_Sword.Idle" { "channel" "CHAN_ITEM" "volume" "0.30" "soundlevel" "SNDLVL_95dB" "rndwave" { "wave" "vo/sword_idle01.wav" "wave" "vo/sword_idle02.wav" "wave" "vo/sword_idle03.wav" "wave" "vo/sword_idle04.wav" "wave" "vo/sword_idle05.wav" "wave" "vo/sword_idle06.wav" "wave" "vo/sword_idle07.wav" "wave" "vo/sword_idle08.wav" "wave" "vo/sword_idle09.wav" "wave" "vo/sword_idle10.wav" "wave" "vo/sword_idle11.wav" "wave" "vo/sword_idle12.wav" "wave" "vo/sword_idle13.wav" "wave" "vo/sword_idle14.wav" "wave" "vo/sword_idle15.wav" } } "Weapon_Sword.HitHeads" { "channel" "CHAN_ITEM" "volume" "0.30" "soundlevel" "SNDLVL_95dB" "rndwave" { "wave" "vo/sword_hit01.wav" "wave" "vo/sword_hit02.wav" "wave" "vo/sword_hit03.wav" "wave" "vo/sword_hit04.wav" "wave" "vo/sword_hit05.wav" "wave" "vo/sword_hit06.wav" "wave" "vo/sword_hit07.wav" "wave" "vo/sword_hit08.wav" "wave" "vo/sword_hit09.wav" "wave" "vo/sword_hit10.wav" } } // ------------------------------------------------------------------------------------ // // OLD REV RIFLE // ------------------------------------------------------------------------------------ // "Weapon_RevolverRifle.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/revolver_rifle_shoot.wav" } "Weapon_RevolverRifle.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/revolver_rifle_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // ENGI REVOLVER ALT // ------------------------------------------------------------------------------------ // "Weapon_EngiRevolver_ALT.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/revolver_engineer_alt_shoot.wav" } "Weapon_EngiRevolver_ALT.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/revolver_engineer_alt_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // SPY TRAP TRIPMINE // ------------------------------------------------------------------------------------ // "Weapon_TripMine.Explode" { "channel" "CHAN_WEAPON" "volume" "0.95,1.0" "soundlevel" "SNDLVL_115dB" "pitch" "95, 100" "wave" ")weapons\cow_mangler_explode.wav" } // ------------------------------------------------------------------------------------ // // METAL NAILGUN // ------------------------------------------------------------------------------------ // "Weapon_NailgunMetal.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/nailgun_metal_shoot.wav" } "Weapon_NailgunMetal.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/nailgun_metal_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // RAILGUN // ------------------------------------------------------------------------------------ // "Weapon_RailgunDM.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/railgun_dm_shoot.wav" } "Weapon_RailgunDM.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/railgun_dm_shoot_crit.wav" } "Weapon_RailgunDM.Charge" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_74dB" "volume" "1.0" "wave" ")weapons/railgun_dm_charge.wav" } // ------------------------------------------------------------------------------------ // // BET GRENADELAUNCHER // ------------------------------------------------------------------------------------ // "Weapon_QuakeGL.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/quake_gl_shoot.wav" } "Weapon_QuakeGL.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/quake_gl_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // TRANQ WOOD // ------------------------------------------------------------------------------------ // "Weapon_DartgunWood.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/tranq_wood_shoot.wav" } "Weapon_DartgunWood.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/tranq_wood_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // MOB SHOTGUN // ------------------------------------------------------------------------------------ // "Weapon_MobShotgun.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/mob_shotgun_shoot.wav" } "Weapon_MobShotgun.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/mob_shotgun_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // HL1 RPG Tracker // ------------------------------------------------------------------------------------ // "Weapon_RPGTracker.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/rocket_hl1_shoot.wav" } "Weapon_RPGTracker.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/rocket_hl1_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // SUPER SHOTGUN // ------------------------------------------------------------------------------------ // "Weapon_SuperShotGun.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/supershotgun_shoot.wav" } "Weapon_SuperShotGun.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/supershotgun_shoot_crit.wav" } "Weapon_SuperShotGun.TubeOpen" { "channel" "CHAN_ITEM" "volume" "1" "soundlevel" "SNDLVL_74dB" "wave" ")weapons/supershotgun_tube_open.wav" } "Weapon_SuperShotGun.ShellsIn" { "channel" "CHAN_ITEM" "volume" "1" "soundlevel" "SNDLVL_74dB" "wave" ")weapons/supershotgun_shells_in.wav" } "Weapon_SuperShotGun.TubeClose" { "channel" "CHAN_ITEM" "volume" "1" "soundlevel" "SNDLVL_74dB" "wave" ")weapons/supershotgun_tube_close.wav" } "Weapon_SuperShotGun.WorldReload" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_74dB" "wave" ")weapons/supershotgun_worldreload.wav" } // ------------------------------------------------------------------------------------ // // Flechette Launcher // ------------------------------------------------------------------------------------ // "Weapon_FlechetteGun.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/flechette_shoot.wav" } "Weapon_FlechetteGun.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/flechette_shoot_crit.wav" } "Weapon_FlechetteGun.Explode" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/flechette_det.wav" } // Grandfathered sounds from Tommy Gun port "Weapon_Tommmygun.DrumOut" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_74dB" "volume" "1.0" "wave" ")weapons/tommy_drum_out.wav" } "Weapon_Tommmygun.DrumIn" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_74dB" "volume" "1.0" "wave" ")weapons/tommy_drum_in.wav" } "Weapon_Tommmygun.BoltBack" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_74dB" "volume" "1.0" "wave" ")weapons/tommy_bolt_backward.wav" } "Weapon_Tommmygun.BoltForward" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_74dB" "volume" "1.0" "wave" ")weapons/tommy_bolt_forward.wav" } "Weapon_TommyGun.WorldReload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1.0" "wave" ")weapons/tommy_worldreload.wav" } // ------------------------------------------------------------------------------------ // // TOUHOU REFERENCE // ------------------------------------------------------------------------------------ // "Weapon_EOSDKnife.Miss" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/eosd_knife_swing.wav" } "Weapon_EOSDKnife.MissCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" ".6" "wave" ")weapons/eosd_knife_swing_crit.wav" } "Weapon_EOSDKnife.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "rndwave" { "wave" ")weapons/eosd_knife_hit1.wav" "wave" ")weapons/eosd_knife_hit2.wav" "wave" ")weapons/eosd_knife_hit3.wav" "wave" ")weapons/eosd_knife_hit4.wav" } } "Weapon_EOSDKnife.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "1.0" "wave" ")weapons/eosd_knife_hitworld.wav" } // ------------------------------------------------------------------------------------ // // LEVER RIFLE II // ------------------------------------------------------------------------------------ // "Weapon_LeverRifle.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/lever_shoot.wav" } "Weapon_LeverRifle.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/lever_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // BONK ATOMIC PUNCH // ------------------------------------------------------------------------------------ // "Scout.DodgeCanOpen" { "channel" "CHAN_WEAPON" "volume" "1" "soundlevel" "SNDLVL_84dB" "pitch" "PITCH_NORM" "wave" ")player/pl_scout_dodge_can_open.wav" } "Scout.DodgeCanDrinkFast" { "channel" "CHAN_WEAPON" "volume" ".25" "soundlevel" "SNDLVL_84dB" "pitch" "PITCH_NORM" "wave" ")player/pl_scout_dodge_can_drink_fast.wav" } "Scout.DodgeCanDrink" { "channel" "CHAN_WEAPON" "volume" "1" "soundlevel" "SNDLVL_84dB" "pitch" "PITCH_NORM" "wave" ")player/pl_scout_dodge_can_drink.wav" } "Scout.DodgeCanCrush" { "channel" "CHAN_WEAPON" "volume" "1" "soundlevel" "SNDLVL_84dB" "pitch" "PITCH_NORM" "wave" ")player/pl_scout_dodge_can_crush.wav" } "Scout.DodgeCanPitch" { "channel" "CHAN_WEAPON" "volume" "1" "soundlevel" "SNDLVL_84dB" "pitch" "PITCH_NORM" "wave" ")player/pl_scout_dodge_can_pitch.wav" } "Scout.DodgeTired" { "channel" "CHAN_VOICE" "volume" "1" "soundlevel" "SNDLVL_74dB" "pitch" "PITCH_NORM" "wave" ")player/pl_scout_dodge_tired.wav" } // ------------------------------------------------------------------------------------ // // LMG // ------------------------------------------------------------------------------------ // "Weapon_LMG.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/lmg_shoot.wav" } "Weapon_LMG.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/lmg_shoot_crit.wav" } "Weapon_LMG.MagOut" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_74dB" "volume" "1.0" "wave" ")weapons/lmg_mag_out.wav" } "Weapon_LMG.MagIn" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_74dB" "volume" "1.0" "wave" ")weapons/lmg_mag_in.wav" } "Weapon_LMG.BoltBack" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_74dB" "volume" "1.0" "wave" ")weapons/lmg_bolt_backward.wav" } "Weapon_LMG.BoltForward" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_74dB" "volume" "1.0" "wave" ")weapons/lmg_bolt_forward.wav" } "Weapon_LMG.WorldReload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1.0" "wave" ")weapons/lmg_worldreload.wav" } // ------------------------------------------------------------------------------------ // // CHEMTHROWER // ------------------------------------------------------------------------------------ // "Weapon_ChemThrower.FireStart" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/flame_thrower_dm_start.wav" } "Weapon_ChemThrower.FireLoop" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/flame_thrower_dm_loop.wav" } "Weapon_ChemThrower.WindDown" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/flame_thrower_dm_end.wav" } "Weapon_ChemThrower.FireLoopCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/flame_thrower_dm_loop_crit.wav" } // ------------------------------------------------------------------------------------ // // Syringe Shotgun // ------------------------------------------------------------------------------------ // "Weapon_SyringeShot.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/syringeshot_shoot.wav" } "Weapon_SyringeShot.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/syringeshot_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Annihilator // ------------------------------------------------------------------------------------ // "Neon_Sign.Break" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "rndwave" { "wave" ")mvm/physics/robo_impact_hard_01.wav" "wave" ")mvm/physics/robo_impact_hard_02.wav" "wave" ")mvm/physics/robo_impact_hard_03.wav" "wave" ")mvm/physics/robo_impact_hard_04.wav" "wave" ")mvm/physics/robo_impact_hard_05.wav" "wave" ")mvm/physics/robo_impact_hard_06.wav" } } // ------------------------------------------------------------------------------------ // // TF_Weapon_Brick // ------------------------------------------------------------------------------------ // "Weapon_Brick.Hit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_85dB" "volume" "1.0" "rndwave" { "wave" ")weapons/brick_hit1.wav" "wave" ")weapons/brick_hit2.wav" "wave" ")weapons/brick_hit3.wav" "wave" ")weapons/brick_hit4.wav" } } // ------------------------------------------------------------------------------------ // // ROCKET PACK // ------------------------------------------------------------------------------------ // "Weapon_RocketPack.BoostersQuickFire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_95dB" "volume" "1.0" "wave" ")weapons/rocket_pack_boosters_quick.wav" } // ------------------------------------------------------------------------------------ // // GOLF CLUB // ------------------------------------------------------------------------------------ // "Weapon_GolfClub.Idle" { "channel" "CHAN_ITEM" "volume" "0.30" "soundlevel" "SNDLVL_95dB" "rndwave" { "wave" "misc/null.wav" "wave" "misc/null.wav" "wave" "misc/null.wav" "wave" "misc/null.wav" "wave" "misc/null.wav" } } "Weapon_GolfClub.Hit" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_95dB" "volume" "1.0" "rndwave" { "wave" ")weapons/golfclub_hit.wav" "wave" ")weapons/golfclub_hit.wav" "wave" ")weapons/golfclub_hit.wav" "wave" ")weapons/golfclub_hit.wav" "wave" ")weapons/golfclub_hit.wav" "wave" ")weapons/golfclub_hit.wav" "wave" ")weapons/golfclub_hit.wav" "wave" ")weapons/golfclub_hit.wav" "wave" ")weapons/golfclub_hit.wav" "wave" ")weapons/golfclub_hit.wav" "wave" ")weapons/golfclub_hit.wav" "wave" ")weapons/golfclub_hit.wav" "wave" ")weapons/golfclub_hit.wav" "wave" ")weapons/golfclub_hit.wav" "wave" ")weapons/golfclub_hit.wav" "wave" ")weapons/golfclub_hit_special.wav" } } "Weapon_GolfClub.HitSpecial" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_115dB" "volume" "1.0" "wave" ")weapons/golfclub_hit_special.wav" } // ------------------------------------------------------------------------------------ // // QoL Soundscripts for Me (maybe you too IDK) // ------------------------------------------------------------------------------------ // "UI.GMod_Refresh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_95dB" "volume" "1.0" "wave" ")buttons/button15.wav" } "UI.GMod_ToolTip" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_95dB" "volume" "1.0" "rndwave" { "wave" ")ambient/water/drip1.wav" "wave" ")ambient/water/drip2.wav" "wave" ")ambient/water/drip3.wav" "wave" ")ambient/water/drip4.wav" } } "UI.GMod_ToolGun" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_95dB" "volume" "1.0" "rndwave" { "wave" ")weapons/airboat/airboat_gun_lastshot1.wav" "wave" ")weapons/airboat/airboat_gun_lastshot2.wav" } } "Debug.Null" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_20dB" "volume" "0.1" "wave" "common/null.wav" } // ------------------------------------------------------------------------------------ // // Grenade Jumper // ------------------------------------------------------------------------------------ // "Weapon_GrenadeJumper.Single" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/grenadejumper_shoot.wav" } "Weapon_GrenadeJumper.Explode" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_95dB" "volume" "1.0" "wave" ")weapons/sticky_jumper_explode1.wav" } // ------------------------------------------------------------------------------------ // // Conventional Deag // ------------------------------------------------------------------------------------ // "Weapon_Conventional.Single" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/minideag_shoot.wav" } "Weapon_Conventional.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_95dB" "volume" "1.0" "wave" ")weapons/minideag_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Scrapped OF Map-Weapons // ------------------------------------------------------------------------------------ // "Weapon_Pistol.SlideBack" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "wave" ")weapons/pistol_slideback.wav" } "Weapon_Pistol.SlideForward" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "wave" ")weapons/pistol_slideforward.wav" } "Weapon_PistolDM.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/pistol_dm_shoot.wav" } "Weapon_PistolDM.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/pistol_dm_shoot_crit.wav" } "Weapon_PistolDM.WorldReload" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_74dB" "volume" ".5" "wave" ")weapons/pistol_worldreload_merc.wav" } "Weapon_SMG_DM.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/smg_dm_shoot.wav" } "Weapon_SMG_DM.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/smg_dm_shoot_crit.wav" } "Weapon_SMG_DM.Draw" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "wave" ")weapons/draw_smg_dm.wav" } "Weapon_STEN_DM.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/sten_shoot.wav" } "Weapon_STEN_DM.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/sten_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Super Nailgun // ------------------------------------------------------------------------------------ // "Weapon_SuperNailGun.Draw" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "0.85" "wave" ")weapons\draw_nailgunheavy.wav" } "Weapon_SuperNailGun.ClipEmpty" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/snailgun_empty.wav" } "Weapon_SuperNailGun.Spin" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/snailgun_spin.wav" } "Weapon_SuperNailGun.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/snailgun_shoot.wav" } "Weapon_SuperNailGun.FireCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/snailgun_shoot_crit.wav" } "Weapon_SuperNailGun.WindUp" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/snailgun_wind_up.wav" } "Weapon_SuperNailGun.WindDown" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/snailgun_wind_down.wav" } // ------------------------------------------------------------------------------------ // // Satchel TEST // ------------------------------------------------------------------------------------ // "Scout.TripleJumpSFX" { "channel" "CHAN_WEAPON" "volume" "1" "soundlevel" "SNDLVL_94dB" "pitch" "PITCH_NORM" "rndwave" { "wave" ")player/pl_scout_jump1.wav" "wave" ")player/pl_scout_jump2.wav" "wave" ")player/pl_scout_jump3.wav" "wave" ")player/pl_scout_jump4.wav" } } // ------------------------------------------------------------------------------------ // // Dispenserizer // ------------------------------------------------------------------------------------ // "Weapon_Dispenserizer.Draw" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" ")weapons/draw_dispenserizer.wav" } "Weapon_Dispenserizer.Draw2" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1" "wave" ")weapons/sentry_upgrading8.wav" } "Weapon_Dispenserizer.Charge" { "channel" "CHAN_WEAPON" "volume" "1" "soundlevel" "SNDLVL_94dB" "wave" ")weapons/mlg_charge_up.wav" } "Weapon_Dispenserizer.Fire" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/mlg_shoot.wav" } "Weapon_Dispenserizer.FireCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/mlg_shoot_crit.wav" } "Weapon_Dispenserizer.Explode" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "rndwave" { "wave" ")weapons/dispenser_explode_dispenserizer1.wav" "wave" ")weapons/dispenser_explode_dispenserizer2.wav" "wave" ")weapons/dispenser_explode_dispenserizer3.wav" } } // ------------------------------------------------------------------------------------ // // DM Crossbow // ------------------------------------------------------------------------------------ // "Sniper.AngryGrumbles" { "channel" "CHAN_VOICE" "volume" "1.0" "soundlevel" "SNDLVL_95dB" "rndwave" { "wave" "vo/sniper_negativevocalization03.wav" "wave" "vo/sniper_negativevocalization04.wav" "wave" "vo/sniper_negativevocalization05.wav" "wave" "vo/sniper_negativevocalization06.wav" "wave" "vo/sniper_negativevocalization07.wav" "wave" "vo/sniper_negativevocalization08.wav" "wave" "vo/sniper_negativevocalization09.wav" "wave" "vo/sniper_negativevocalization03.wav" "wave" "vo/sniper_negativevocalization04.wav" "wave" "vo/sniper_negativevocalization05.wav" "wave" "vo/sniper_negativevocalization06.wav" "wave" "vo/sniper_negativevocalization07.wav" "wave" "vo/sniper_negativevocalization08.wav" "wave" "vo/sniper_negativevocalization09.wav" "wave" "vo/sniper_autodejectedtie03.wav" "wave" "vo/sniper_domination08.wav" "wave" "vo/sniper_jeers03.wav" "wave" "vo/sniper_jeers04.wav" "wave" "vo/sniper_jeers08.wav" } } "Weapon_DMCrossbowSniper.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/crusaders_crossbow_shoot.wav" } "Weapon_DMCrossbowSniper.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/crusaders_crossbow_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // SVF // ------------------------------------------------------------------------------------ // "Weapon_BrandingIron.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "rndwave" { "wave" ")weapons/brandingiron_hit_flesh1.wav" "wave" ")weapons/brandingiron_hit_flesh2.wav" "wave" ")weapons/brandingiron_hit_flesh3.wav" } } // ------------------------------------------------------------------------------------ // // EVICTION NOTICE // ------------------------------------------------------------------------------------ // "EvictionNotice.DrawSoft" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.25" "rndwave" { "wave" ")weapons/blade_hit1.wav" "wave" ")weapons/blade_hit2.wav" "wave" ")weapons/blade_hit3.wav" } } // ------------------------------------------------------------------------------------ // // REMOTE DEPLOY PHONE // ------------------------------------------------------------------------------------ // "Weapon_RemotePDA.Boop" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.5" "rndwave" { "wave" ")weapons/draw_remotedeploy.wav" } } "Weapon_RemotePDA.IdleNoises" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NORM" "volume" "0.35" "rndwave" { "wave" ")ambient/levels/prison/radio_random1.wav" "wave" ")ambient/levels/prison/radio_random2.wav" "wave" ")ambient/levels/prison/radio_random5.wav" "wave" ")ambient/levels/prison/radio_random6.wav" "wave" ")ambient/levels/prison/radio_random7.wav" "wave" ")ambient/levels/prison/radio_random8.wav" "wave" ")ambient/levels/prison/radio_random9.wav" "wave" ")ambient/levels/prison/radio_random10.wav" "wave" ")ambient/levels/prison/radio_random11.wav" "wave" ")ambient/levels/prison/radio_random12.wav" "wave" ")ambient/levels/prison/radio_random13.wav" "wave" ")ambient/levels/prison/radio_random14.wav" "wave" ")ambient/levels/prison/radio_random15.wav" "wave" ")ambient/levels/prison/radio_random1.wav" "wave" ")ambient/levels/prison/radio_random2.wav" "wave" ")ambient/levels/prison/radio_random5.wav" "wave" ")ambient/levels/prison/radio_random6.wav" "wave" ")ambient/levels/prison/radio_random7.wav" "wave" ")ambient/levels/prison/radio_random8.wav" "wave" ")ambient/levels/prison/radio_random9.wav" "wave" ")ambient/levels/prison/radio_random10.wav" "wave" ")ambient/levels/prison/radio_random11.wav" "wave" ")ambient/levels/prison/radio_random12.wav" "wave" ")ambient/levels/prison/radio_random13.wav" "wave" ")ambient/levels/prison/radio_random14.wav" "wave" ")ambient/levels/prison/radio_random15.wav" "wave" ")ambient/machines/combine_terminal_idle1.wav" "wave" ")ambient/machines/combine_terminal_idle2.wav" "wave" ")ambient/machines/combine_terminal_idle3.wav" "wave" ")ambient/machines/combine_terminal_idle4.wav" // "wave" ")weapons/remotedeploy_beeps_01.wav" // "wave" ")weapons/remotedeploy_beeps_02.wav" // "wave" ")weapons/remotedeploy_beeps_03.wav" } } "Weapon_RemotePDA.IdleChatter" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "volume" "0.65" "rndwave" { "wave" ")weapons/teamradio/teamradio_scout1.wav" "wave" ")weapons/teamradio/teamradio_scout2.wav" "wave" ")weapons/teamradio/teamradio_soldier1.wav" "wave" ")weapons/teamradio/teamradio_soldier2.wav" "wave" ")weapons/teamradio/teamradio_pyro1.wav" "wave" ")weapons/teamradio/teamradio_pyro2.wav" "wave" ")weapons/teamradio/teamradio_demo1.wav" "wave" ")weapons/teamradio/teamradio_demo2.wav" "wave" ")weapons/teamradio/teamradio_hwg1.wav" "wave" ")weapons/teamradio/teamradio_hwg2.wav" "wave" ")weapons/teamradio/teamradio_engi1.wav" "wave" ")weapons/teamradio/teamradio_engi2.wav" "wave" ")weapons/teamradio/teamradio_med1.wav" "wave" ")weapons/teamradio/teamradio_med2.wav" "wave" ")weapons/teamradio/teamradio_snipe1.wav" "wave" ")weapons/teamradio/teamradio_snipe2.wav" "wave" ")weapons/teamradio/teamradio_spy1.wav" "wave" ")weapons/teamradio/teamradio_spy2.wav" "wave" ")weapons/teamradio/teamradio_spy3.wav" "wave" ")weapons/teamradio/teamradio_spy4.wav" // "wave" ")weapons/teamradio/teamradio_civ1.wav" "wave" ")weapons/teamradio/teamradio_civ2.wav" "wave" ")weapons/teamradio/teamradio_ofmerc1.wav" "wave" ")weapons/teamradio/teamradio_ofmerc2.wav" } } // ------------------------------------------------------------------------------------ // // BASEBALL GUN // ------------------------------------------------------------------------------------ // "Weapon_BaseballGun.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/baseballgun_shoot.wav" } "Weapon_BaseballGun.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/baseballgun_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // DEMO GAUNTLET // ------------------------------------------------------------------------------------ // "Weapon_Gauntlet.Idle" { "channel" "CHAN_STATIC" "volume" "0.45" "soundlevel" "SNDLVL_95dB" "rndwave" { "wave" "ambient\halloween\male_scream_03.wav" "wave" "ambient\halloween\male_scream_04.wav" "wave" "ambient\halloween\male_scream_05.wav" "wave" "ambient\halloween\male_scream_15.wav" "wave" "ambient\halloween\male_scream_16.wav" "wave" "ambient\halloween\male_scream_17.wav" "wave" "ambient\halloween\male_scream_18.wav" "wave" "ambient\halloween\male_scream_19.wav" "wave" "ambient\halloween\male_scream_20.wav" "wave" "ambient\halloween\male_scream_21.wav" "wave" "ambient\halloween\male_scream_22.wav" "wave" "ambient\halloween\male_scream_23.wav" "wave" "ambient\halloween\mysterious_perc_01.wav" "wave" "ambient\halloween\mysterious_perc_04.wav" "wave" "ambient\halloween\mysterious_perc_06.wav" "wave" "ambient\halloween\mysterious_perc_07.wav" "wave" "ambient\halloween\mysterious_perc_08.wav" "wave" "ambient\halloween\mysterious_perc_09.wav" "wave" "ambient\halloween\mysterious_perc_11.wav" "wave" "ambient\halloween\mysterious_perc_14.wav" "wave" "ambient\halloween\mysterious_perc_15.wav" "wave" "ambient\halloween\mysterious_perc_16.wav" } } // ------------------------------------------------------------------------------------ // // Radio Gun (TODO: MAKE MORE DYNAMIC) god what a fucking nightmare sorry if you need to read this // ------------------------------------------------------------------------------------ // "Weapon_RadioGun.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" // Same as Covert "volume" "0.85" "rndwave" { "wave" ")weapons/radiogun_shoot_01.wav" "wave" ")weapons/radiogun_shoot_02.wav" "wave" ")weapons/radiogun_shoot_03.wav" "wave" ")weapons/radiogun_shoot_04.wav" } } "Weapon_RadioGun.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_64dB" "volume" "0.85" "wave" ")weapons/radiogun_shoot_crit.wav" } "Weapon_RadioGun.DecoyNoise" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_110dB" "volume" "1.0" "rndwave" // Plays a wide assortment of random noises to distract people or misinform them, maybe need to change later. { // Also, directly points to almost every sound unaltered so people can't just mod over the sounds for an advantage // Voice Lines (Only the 9 classes so people aren't hearing Civ lines on non-VIP enabled maps / servers) "wave" ")vo/scout_medic01.wav" "wave" ")vo/scout_medic02.wav" "wave" ")vo/scout_medic03.wav" "wave" ")vo/scout_paincrticialdeath01.wav" "wave" ")vo/scout_paincrticialdeath02.wav" "wave" ")vo/scout_paincrticialdeath03.wav" "wave" ")vo/soldier_medic01.wav" "wave" ")vo/soldier_medic02.wav" "wave" ")vo/soldier_medic03.wav" "wave" ")vo/soldier_paincrticialdeath01.wav" "wave" ")vo/soldier_paincrticialdeath02.wav" "wave" ")vo/soldier_paincrticialdeath03.wav" "wave" ")vo/soldier_paincrticialdeath04.wav" "wave" ")vo/pyro_medic01.wav" "wave" ")vo/pyro_paincrticialdeath01.wav" "wave" ")vo/pyro_paincrticialdeath02.wav" "wave" ")vo/pyro_paincrticialdeath03.wav" "wave" ")vo/demoman_medic01.wav" "wave" ")vo/demoman_medic02.wav" "wave" ")vo/demoman_medic03.wav" "wave" ")vo/demoman_paincrticialdeath01.wav" "wave" ")vo/demoman_paincrticialdeath02.wav" "wave" ")vo/demoman_paincrticialdeath03.wav" "wave" ")vo/demoman_paincrticialdeath04.wav" "wave" ")vo/demoman_paincrticialdeath05.wav" "wave" ")vo/heavy_medic01.wav" "wave" ")vo/heavy_medic02.wav" "wave" ")vo/heavy_medic03.wav" "wave" ")vo/heavy_paincrticialdeath01.wav" "wave" ")vo/heavy_paincrticialdeath02.wav" "wave" ")vo/heavy_paincrticialdeath03.wav" "wave" ")vo/SandwichEat09.wav" "wave" ")vo/engineer_autobuildingdispenser01.wav" "wave" ")vo/engineer_autobuildingdispenser02.wav" "wave" ")vo/engineer_autobuildingsentry01.wav" "wave" ")vo/engineer_autobuildingsentry02.wav" "wave" ")vo/engineer_autobuildingteleporter01.wav" "wave" ")vo/engineer_autobuildingteleporter02.wav" "wave" ")vo/engineer_autodestroyeddispenser01.wav" "wave" ")vo/engineer_autodestroyedsentry01.wav" "wave" ")vo/engineer_autodestroyedteleporter01.wav" "wave" ")vo/engineer_medic01.wav" "wave" ")vo/engineer_medic02.wav" "wave" ")vo/engineer_medic03.wav" "wave" ")vo/engineer_paincrticialdeath01.wav" "wave" ")vo/engineer_paincrticialdeath02.wav" "wave" ")vo/engineer_paincrticialdeath03.wav" "wave" ")vo/engineer_paincrticialdeath04.wav" "wave" ")vo/engineer_paincrticialdeath05.wav" "wave" ")vo/engineer_paincrticialdeath06.wav" "wave" ")vo/engineer_sentrypacking01.wav" "wave" ")vo/engineer_sentrypacking02.wav" "wave" ")vo/engineer_sentrypacking03.wav" "wave" ")vo/medic_autochargeready01.wav" "wave" ")vo/medic_autochargeready02.wav" "wave" ")vo/medic_autochargeready03.wav" "wave" ")vo/medic_medic01.wav" "wave" ")vo/medic_medic02.wav" "wave" ")vo/medic_medic03.wav" "wave" ")vo/medic_paincrticialdeath01.wav" "wave" ")vo/medic_paincrticialdeath02.wav" "wave" ")vo/medic_paincrticialdeath03.wav" "wave" ")vo/medic_paincrticialdeath04.wav" "wave" ")vo/medic_specialcompleted04.wav" "wave" ")vo/medic_specialcompleted05.wav" "wave" ")vo/medic_specialcompleted06.wav" "wave" ")vo/taunts/medic_taunts03.wav" "wave" ")vo/sniper_medic01.wav" "wave" ")vo/sniper_medic02.wav" "wave" ")vo/sniper_paincrticialdeath01.wav" "wave" ")vo/sniper_paincrticialdeath02.wav" "wave" ")vo/sniper_paincrticialdeath03.wav" "wave" ")vo/sniper_paincrticialdeath04.wav" "wave" ")vo/spy_paincrticialdeath01.wav" "wave" ")vo/spy_paincrticialdeath02.wav" "wave" ")vo/spy_paincrticialdeath03.wav" "wave" ")vo/spy_painsevere01.wav" "wave" ")vo/spy_painsevere02.wav" "wave" ")vo/spy_painsevere03.wav" "wave" ")vo/spy_painsevere04.wav" "wave" ")vo/spy_painsevere05.wav" "wave" ")vo/spy_specialcompleted02.wav" "wave" ")vo/spy_specialcompleted03.wav" "wave" ")vo/spy_specialcompleted04.wav" "wave" ")vo/spy_specialcompleted11.wav" // Weapon Noises (Only Default) [Also everything from this point on gets duped to offset the voice line count] "wave" ")weapons/flame_thrower_start.wav" "wave" ")weapons/flame_thrower_airblast_rocket_redirect.wav" "wave" ")weapons/mirv_throw_full.wav" // Custom "wave" ")weapons/minigun_wind_up.wav" "wave" ")weapons/sentry_spot_client.wav" "wave" ")weapons/dispenser_explode.wav" "wave" ")weapons/sentry_explode.wav" "wave" ")weapons/teleporter_explode.wav" "wave" ")player/invulnerable_on.wav" "wave" ")weapons/sniper_shoot.wav" "wave" ")weapons/sniper_shoot_crit.wav" "wave" ")weapons/revolverrifle_shoot.wav" "wave" ")weapons/revolverrifle_shoot_crit.wav" "wave" ")weapons/revolver_shoot.wav" "wave" ")player/vip_boost01.wav" // dupe x2 "wave" ")weapons/flame_thrower_start.wav" "wave" ")weapons/flame_thrower_airblast_rocket_redirect.wav" "wave" ")weapons/mirv_throw_full.wav" // Custom "wave" ")weapons/minigun_wind_up.wav" "wave" ")weapons/sentry_spot_client.wav" "wave" ")weapons/dispenser_explode.wav" "wave" ")weapons/sentry_explode.wav" "wave" ")weapons/teleporter_explode.wav" "wave" ")player/invulnerable_on.wav" "wave" ")weapons/sniper_shoot.wav" "wave" ")weapons/sniper_shoot_crit.wav" "wave" ")weapons/revolverrifle_shoot.wav" "wave" ")weapons/revolverrifle_shoot_crit.wav" "wave" ")weapons/revolver_shoot.wav" "wave" ")player/vip_boost01.wav" "wave" ")weapons/flame_thrower_start.wav" "wave" ")weapons/flame_thrower_airblast_rocket_redirect.wav" "wave" ")weapons/mirv_throw_full.wav" // Custom "wave" ")weapons/minigun_wind_up.wav" "wave" ")weapons/sentry_spot_client.wav" "wave" ")weapons/dispenser_explode.wav" "wave" ")weapons/sentry_explode.wav" "wave" ")weapons/teleporter_explode.wav" "wave" ")player/invulnerable_on.wav" "wave" ")weapons/sniper_shoot.wav" "wave" ")weapons/sniper_shoot_crit.wav" "wave" ")weapons/revolverrifle_shoot.wav" "wave" ")weapons/revolverrifle_shoot_crit.wav" "wave" ")weapons/revolver_shoot.wav" "wave" ")player/vip_boost01.wav" // Spy Noises (Noises Spy tends to make, but at a distance) "wave" ")player/spy_cloak.wav" "wave" ")player/spy_uncloak.wav" "wave" ")player/spy_speedcloak.wav" "wave" ")player/spy_speeduncloak.wav" "wave" ")player/spy_disguise.wav" "wave" ")weapons/derringer_shoot.wav" "wave" ")weapons/derringer_shoot.wav" "wave" ")weapons/radiogun_shoot_01.wav" "wave" ")weapons/radiogun_shoot_02.wav" "wave" ")weapons/radiogun_shoot_03.wav" "wave" ")weapons/radiogun_shoot_04.wav" //dupe x4 "wave" ")player/spy_cloak.wav" "wave" ")player/spy_uncloak.wav" "wave" ")player/spy_speedcloak.wav" "wave" ")player/spy_speeduncloak.wav" "wave" ")player/spy_disguise.wav" "wave" ")weapons/derringer_shoot.wav" "wave" ")weapons/derringer_shoot.wav" "wave" ")weapons/radiogun_shoot_01.wav" "wave" ")weapons/radiogun_shoot_02.wav" "wave" ")weapons/radiogun_shoot_03.wav" "wave" ")weapons/radiogun_shoot_04.wav" "wave" ")player/spy_cloak.wav" "wave" ")player/spy_uncloak.wav" "wave" ")player/spy_speedcloak.wav" "wave" ")player/spy_speeduncloak.wav" "wave" ")player/spy_disguise.wav" "wave" ")weapons/derringer_shoot.wav" "wave" ")weapons/derringer_shoot.wav" "wave" ")weapons/radiogun_shoot_01.wav" "wave" ")weapons/radiogun_shoot_02.wav" "wave" ")weapons/radiogun_shoot_03.wav" "wave" ")weapons/radiogun_shoot_04.wav" "wave" ")player/spy_cloak.wav" "wave" ")player/spy_uncloak.wav" "wave" ")player/spy_speedcloak.wav" "wave" ")player/spy_speeduncloak.wav" "wave" ")player/spy_disguise.wav" "wave" ")weapons/derringer_shoot.wav" "wave" ")weapons/derringer_shoot.wav" "wave" ")weapons/radiogun_shoot_01.wav" "wave" ")weapons/radiogun_shoot_02.wav" "wave" ")weapons/radiogun_shoot_03.wav" "wave" ")weapons/radiogun_shoot_04.wav" "wave" ")player/spy_cloak.wav" "wave" ")player/spy_uncloak.wav" "wave" ")player/spy_speedcloak.wav" "wave" ")player/spy_speeduncloak.wav" "wave" ")player/spy_disguise.wav" "wave" ")weapons/derringer_shoot.wav" "wave" ")weapons/derringer_shoot.wav" "wave" ")weapons/radiogun_shoot_01.wav" "wave" ")weapons/radiogun_shoot_02.wav" "wave" ")weapons/radiogun_shoot_03.wav" "wave" ")weapons/radiogun_shoot_04.wav" // NOWP Noises "wave" ")weapons/aa12_shoot.wav" "wave" ")weapons/chainsaw_wind_up.wav" "wave" ")weapons/dispenser_explode_dispenserizer1.wav" "wave" ")weapons/dispenser_explode_dispenserizer2.wav" "wave" ")weapons/dispenser_explode_dispenserizer3.wav" "wave" ")weapons/doom_scout_shotgun.wav" "wave" ")weapons/fire_hose_start.wav" "wave" ")weapons/flame_thrower_dg_start.wav" "wave" ")weapons/flame_thrower_dm_start.wav" "wave" ")weapons/gas_can_explode.wav" "wave" ")weapons/gatling_wind_up.wav" "wave" ")weapons/golfclub_hit_special.wav" "wave" ")weapons/jar_explode.wav" "wave" ")weapons/lever_shoot.wav" "wave" ")weapons/machinegun_wind_up.wav" "wave" ")weapons/machinegun_wind_down.wav" "wave" ")weapons/mlg_shoot.wav" "wave" ")weapons/pistol_knife_hit.wav" "wave" ")weapons/railgun_dm_shoot.wav" "wave" ")weapons/rocket_directhit_shoot.wav" "wave" ")weapons/rocket_pack_boosters_quick.wav" "wave" ")weapons/supershotgun_shoot.wav" "wave" ")weapons/tomislav_wind_up.wav" "wave" ")weapons/wa2k_marker_shoot.wav" "wave" ")weapons/wa2k_marker_shoot_crit.wav" // dupe x1 "wave" ")weapons/aa12_shoot.wav" "wave" ")weapons/chainsaw_wind_up.wav" "wave" ")weapons/dispenser_explode_dispenserizer1.wav" "wave" ")weapons/dispenser_explode_dispenserizer2.wav" "wave" ")weapons/dispenser_explode_dispenserizer3.wav" "wave" ")weapons/doom_scout_shotgun.wav" "wave" ")weapons/fire_hose_start.wav" "wave" ")weapons/flame_thrower_dg_start.wav" "wave" ")weapons/flame_thrower_dm_start.wav" "wave" ")weapons/gas_can_explode.wav" "wave" ")weapons/gatling_wind_up.wav" "wave" ")weapons/golfclub_hit_special.wav" "wave" ")weapons/jar_explode.wav" "wave" ")weapons/lever_shoot.wav" "wave" ")weapons/machinegun_wind_up.wav" "wave" ")weapons/machinegun_wind_down.wav" "wave" ")weapons/mlg_shoot.wav" "wave" ")weapons/pistol_knife_hit.wav" "wave" ")weapons/railgun_dm_shoot.wav" "wave" ")weapons/rocket_directhit_shoot.wav" "wave" ")weapons/rocket_pack_boosters_quick.wav" "wave" ")weapons/supershotgun_shoot.wav" "wave" ")weapons/tomislav_wind_up.wav" "wave" ")weapons/wa2k_marker_shoot.wav" "wave" ")weapons/wa2k_marker_shoot_crit.wav" } } // ------------------------------------------------------------------------------------ // // SKULLBUSTER // ------------------------------------------------------------------------------------ // "Weapon_SkullBuster.IdleChatter" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_95dB" "rndwave" { "wave" "vo/scout_award08.wav" "wave" "vo/scout_award09.wav" "wave" "vo/scout_cartgoingbackdefense03.wav" "wave" "vo/scout_cartmovingforwardoffense02.wav" "wave" "vo/scout_cartmovingforwardoffense05.wav" "wave" "vo/scout_cloakedspyidentify09.wav" "wave" "vo/scout_domination07.wav" "wave" "vo/scout_domination13.wav" "wave" "vo/scout_dominationsnp03.wav" "wave" "vo/scout_dominationsol06.wav" "wave" "vo/scout_goodjob01.wav" "wave" "vo/scout_goodjob02.wav" "wave" "vo/scout_goodjob03.wav" "wave" "vo/scout_headleft01.wav" "wave" "vo/scout_headright02.wav" "wave" "vo/scout_laughevil01.wav" "wave" "vo/scout_laughevil02.wav" "wave" "vo/scout_niceshot02.wav" "wave" "vo/scout_niceshot03.wav" "wave" "vo/scout_revenge04.wav" "wave" "vo/scout_sf12_zombie01.wav" "wave" "vo/scout_sf12_zombie02.wav" "wave" "vo/scout_sf12_zombie03.wav" "wave" "vo/scout_sf12_zombie04.wav" "wave" "vo/scout_sf12_zombie05.wav" "wave" "vo/scout_specialcompleted-assistedkill02.wav" } } "Weapon_SkullBuster.GoGoGo" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_95dB" "rndwave" { "wave" "vo/scout_autocappedcontrolpoint01.wav" "wave" "vo/scout_award11.wav" "wave" "vo/scout_award12.wav" "wave" "vo/scout_battlecry02.wav" "wave" "vo/scout_battlecry04.wav" "wave" "vo/scout_battlecry05.wav" "wave" "vo/scout_beingshotinvincible01.wav" "wave" "vo/scout_beingshotinvincible06.wav" "wave" "vo/scout_beingshotinvincible10.wav" "wave" "vo/scout_beingshotinvincible15.wav" "wave" "vo/scout_cartgoingbackdefense03.wav" "wave" "vo/scout_dominationhvy02.wav" "wave" "vo/scout_dominationsct03.wav" "wave" "vo/scout_revenge05.wav" "wave" "vo/scout_generic01.wav" "wave" "vo/scout_go01.wav" "wave" "vo/scout_go02.wav" "wave" "vo/scout_go03.wav" "wave" "vo/scout_meleedare03.wav" "wave" "vo/scout_meleedare04.wav" "wave" "vo/scout_revenge05.wav" "wave" "vo/scout_specialcompleted04.wav" } } "Weapon_SkullBuster.ShotMiss" { "channel" "CHAN_ITEM" "volume" "1.0" "soundlevel" "SNDLVL_95dB" "rndwave" { "wave" "vo/scout_beingshotinvincible04.wav" "wave" "vo/scout_beingshotinvincible05.wav" "wave" "vo/scout_beingshotinvincible24.wav" "wave" "vo/scout_beingshotinvincible27.wav" "wave" "vo/scout_beingshotinvincible29.wav" "wave" "vo/scout_beingshotinvincible34.wav" "wave" "vo/scout_domination06.wav" "wave" "vo/scout_domination10.wav" "wave" "vo/scout_domination20.wav" "wave" "vo/scout_dominationdem01.wav" "wave" "vo/scout_dominationdem05.wav" "wave" "vo/scout_dominationeng01.wav" "wave" "vo/scout_dominationhvy04.wav" "wave" "vo/scout_dominationmed01.wav" "wave" "vo/scout_dominationsol02.wav" "wave" "vo/scout_dominationspy04.wav" "wave" "vo/scout_invinciblechgunderfire04.wav" "wave" "vo/scout_jeers03.wav" "wave" "vo/scout_jeers11.wav" "wave" "vo/scout_misc09.wav" "wave" "vo/scout_stunballhit02.wav" "wave" "vo/scout_stunballhit03.wav" "wave" "vo/scout_stunballhit11.wav" "wave" "vo/scout_stunballhit12.wav" "wave" "vo/scout_stunballhit16.wav" "wave" "vo/taunts/scout_taunts04.wav" "wave" "vo/taunts/scout_taunts16.wav" } } "Weapon_SkullBuster.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/skullbuster_shoot.wav" } "Weapon_SkullBuster.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/skullbuster_shoot_crit.wav" } "Weapon_SkullBuster.BoltForward" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".45" "wave" "weapons/skullbuster_bolt_back.wav" } "Weapon_SkullBuster.BoltBack" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" ".45" "wave" "weapons/skullbuster_bolt_forward.wav" } "Weapon_SkullBuster.WorldReload" { "channel" "CHAN_STATIC" "volume" "0.35" "soundlevel" "SNDLVL_NORM" "wave" "weapons/skullbuster_worldreload.wav" } // ------------------------------------------------------------------------------------ // // GUITAR // ------------------------------------------------------------------------------------ // "Weapon_Guitar.DrawStrum" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1" "rndwave" { "wave" ")weapons/guitar_strum.wav" "wave" ")player/taunt_eng_strum.wav" } } "Weapon_Guitar.HitFlesh" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1" "rndwave" { "wave" ")weapons/guitar/guitar_01.wav" "wave" ")weapons/guitar/guitar_02.wav" "wave" ")weapons/guitar/guitar_03.wav" "wave" ")weapons/guitar/guitar_04.wav" "wave" ")weapons/guitar/guitar_05.wav" "wave" ")weapons/guitar/guitar_07.wav" "wave" ")player/taunt_eng_smash2.wav" "wave" ")weapons/guitar/guitar_10.wav" "wave" ")weapons/guitar/guitar_11.wav" "wave" ")player/taunt_eng_smash3.wav" "wave" ")player/taunt_eng_smash1.wav" "wave" ")weapons/guitar/guitar_14.wav" "wave" ")weapons/guitar_impact1.wav" "wave" ")weapons/guitar_impact2.wav" } } "Weapon_Guitar.HitWorld" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "1" "rndwave" { "wave" ")weapons/guitar/guitar_hit_world_01.wav" "wave" ")weapons/guitar/guitar_hit_world_02.wav" "wave" ")weapons/guitar/guitar_hit_world_03.wav" "wave" ")weapons/guitar/guitar_hit_world_04.wav" "wave" ")weapons/guitar/guitar_hit_world_05.wav" } } // ------------------------------------------------------------------------------------ // // Dumpster Device // ------------------------------------------------------------------------------------ // "Weapon_DumpsterRocket.Reload_RandomPitch" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_94dB" "volume" "1" "pitch" "95,105" "wave" ")weapons/dumpster_rocket_reload.wav" } // ------------------------------------------------------------------------------------ // // Bombshot // ------------------------------------------------------------------------------------ // "Weapon_BombShot.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/bombshot_shoot.wav" } "Weapon_BombShot.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/bombshot_shoot_crit.wav" } // ------------------------------------------------------------------------------------ // // Battle Rifle // ------------------------------------------------------------------------------------ // "Weapon_BattleRifleFL.Draw" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1.0" "wave" ")weapons\draw_rifle.wav" } "Weapon_BattleRifleFL.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/garand_shoot.wav" } "Weapon_BattleRifleFL.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/garand_shoot_crit.wav" } "Weapon_BattleRifleFL.Reload" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_74dB" "volume" "1.0" "wave" ")weapons/garand_worldreload.wav" } "Weapon_BattleRifleFL.WorldReload" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_74dB" "volume" "1.0" "wave" ")weapons/garand_worldreload.wav" } // ------------------------------------------------------------------------------------ // // MOLOTOV // ------------------------------------------------------------------------------------ // "Weapon_MolotovLauncher.Single" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/molotovlauncher_shoot.wav" } "Weapon_MolotovLauncher.SingleCrit" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_94dB" "volume" "1.0" "wave" ")weapons/molotovlauncher_shoot_crit.wav" } "Weapon_Molotov.Explode" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_94dB" "volume" "0.85" "pitch" "95,105" "rndwave" { "wave" ")weapons\molotov_detonate_1.wav" "wave" ")weapons\molotov_detonate_2.wav" "wave" ")weapons\molotov_detonate_3.wav" "wave" ")weapons\molotov_detonate_4.wav" } } // ------------------------------------------------------------------------------------ // // Katana Noises // ------------------------------------------------------------------------------------ // "Samurai.Koto" { "channel" "CHAN_STATIC" "volume" "1" "soundlevel" "SNDLVL_85dB" "rndwave" { "wave" ")items\samurai\TF_samurai_noisemaker_setB_01.wav" "wave" ")items\samurai\TF_samurai_noisemaker_setB_02.wav" "wave" ")items\samurai\TF_samurai_noisemaker_setB_03.wav" } }